Skip to content
Vezoryn
News

DirectX 11 engine complete

The engine's migration to DirectX 11 is finished, with large performance gains in the busiest scenes, such as the World Boss.

By Vezoryn Team

Concept art

The migration of the Vezoryn engine to DirectX 11 is finished: the client now uses its own DirectX 11 renderer, and DirectX 9 has been removed. This completed, on 7 November 2026, the first stage of the roadmap: a stable, faster foundation.

What changed

  • Crowded battles without stutters: the stutters in battles with many players are gone, and every scene gained FPS.
  • Optimised particles.
  • New settings tool: resolution, window mode, image mode, FPS, VSync, view distance, shadows, sound and language.
  • Links open in the Windows browser.
  • Fixes reported by players.

What comes next

Measuring where the time of each frame goes, to choose the next optimisations from data, and making the game even smoother. The roadmap shows the status of each stage.

  • #DirectX 11
  • #performance
  • #engine

More news