
Overview
What Vezoryn already has, what is being built and what comes next, checked against the code and the technical roadmap.
Concept art
Each feature shows its real status:
- Available
- In development
- Planned
World and combat
Four classes
AvailableWarrior, Ninja, Sura and Shaman, each with two skill paths and male and female characters.
Three kingdoms
AvailableShinsoo, Chunjo and Jinno, with war between kingdoms.
World Boss
AvailableScheduled world bosses, in a PvP and a PvM version.
Dungeons
AvailableDungeons from level 20 to 170, one of them for guilds, with an info window and a ranking by completions, time and damage.
PvP and guild wars
AvailablePvP modes, duels and guild wars with a war board.
Battle Pass
In developmentThe system already exists, with a free and a premium track; the season content is being prepared.
Character
Costumes and sashes
AvailableCostumes, hairstyles, mounts, weapons and wings as cosmetics, and sashes that absorb up to 25% of an item's bonuses.
Change look
AvailableGive an item the look of another without losing its bonuses, and move bonuses between costumes.
Companions
AvailableA pet that levels up with you and a companion that follows you and casts buffs.
Horses
AvailableNormal, battle and military horses, with their own skill path.
Bonus switcher
AvailableRerolls an item's bonuses automatically until it gets the ones you chose.
Five characters
AvailableUp to five characters per account.
Trade and community
Offline shops
AvailableShops that stay open after you log out, with shop search and decoration.
Voice chat
AvailableLocal, party or guild voice, with push-to-talk or always on.
Offline messages
AvailableMessages to players who are offline.
Interface
In-game wiki
AvailableA wiki inside the game, in English and Portuguese, about dungeons, systems and events.
3D preview
AvailableHold Ctrl over an item to see it in 3D and turn it with the mouse.
Stone attack queue
AvailableShift + right-click marks several stones, which your character attacks in order.
English and Portuguese
AvailableThe game and the settings tool are in English and Portuguese.
Native interface
PlannedThe whole interface rebuilt in C++, faster and without Python in the client.
Technology
DirectX 11 engine
AvailableThe client uses its own DirectX 11 renderer; DirectX 9 has been removed.
Crowded battles without stutters
AvailableThe stutters in battles with many players are gone, and every scene gained FPS.
Smooth mode, FPS and VSync
AvailableSmooth mode, an FPS limit (up to 240 or the display rate) and low-latency VSync, applied without a restart.
New settings tool
AvailableResolution, window mode, image mode, FPS, VSync, view distance, shadows, sound and language.
Account security
AvailableA PIN at login and an optional lock of the account to your computer.
More engine optimisation
In developmentWork continues to make the game even lighter, including particles on the GPU.
Full in-game settings
PlannedEvery setting inside the game, with presets, applied without a restart, a resizable window and loading without pauses.
Graphics upgrade
PlannedHDR, sun shadows on everything, new sky and fog, reflective water, later a day/night cycle and new materials, always with a classic mode.