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Vezoryn

Overview

What Vezoryn already has, what is being built and what comes next, checked against the code and the technical roadmap.

Concept art

Each feature shows its real status:

  • Available
  • In development
  • Planned

World and combat

  • Four classes

    Available

    Warrior, Ninja, Sura and Shaman, each with two skill paths and male and female characters.

  • Three kingdoms

    Available

    Shinsoo, Chunjo and Jinno, with war between kingdoms.

  • World Boss

    Available

    Scheduled world bosses, in a PvP and a PvM version.

  • Dungeons

    Available

    Dungeons from level 20 to 170, one of them for guilds, with an info window and a ranking by completions, time and damage.

  • PvP and guild wars

    Available

    PvP modes, duels and guild wars with a war board.

  • Battle Pass

    In development

    The system already exists, with a free and a premium track; the season content is being prepared.

Character

  • Costumes and sashes

    Available

    Costumes, hairstyles, mounts, weapons and wings as cosmetics, and sashes that absorb up to 25% of an item's bonuses.

  • Change look

    Available

    Give an item the look of another without losing its bonuses, and move bonuses between costumes.

  • Companions

    Available

    A pet that levels up with you and a companion that follows you and casts buffs.

  • Horses

    Available

    Normal, battle and military horses, with their own skill path.

  • Bonus switcher

    Available

    Rerolls an item's bonuses automatically until it gets the ones you chose.

  • Five characters

    Available

    Up to five characters per account.

Trade and community

  • Offline shops

    Available

    Shops that stay open after you log out, with shop search and decoration.

  • Voice chat

    Available

    Local, party or guild voice, with push-to-talk or always on.

  • Offline messages

    Available

    Messages to players who are offline.

Interface

  • In-game wiki

    Available

    A wiki inside the game, in English and Portuguese, about dungeons, systems and events.

  • 3D preview

    Available

    Hold Ctrl over an item to see it in 3D and turn it with the mouse.

  • Stone attack queue

    Available

    Shift + right-click marks several stones, which your character attacks in order.

  • English and Portuguese

    Available

    The game and the settings tool are in English and Portuguese.

  • Native interface

    Planned

    The whole interface rebuilt in C++, faster and without Python in the client.

Technology

  • DirectX 11 engine

    Available

    The client uses its own DirectX 11 renderer; DirectX 9 has been removed.

  • Crowded battles without stutters

    Available

    The stutters in battles with many players are gone, and every scene gained FPS.

  • Smooth mode, FPS and VSync

    Available

    Smooth mode, an FPS limit (up to 240 or the display rate) and low-latency VSync, applied without a restart.

  • New settings tool

    Available

    Resolution, window mode, image mode, FPS, VSync, view distance, shadows, sound and language.

  • Account security

    Available

    A PIN at login and an optional lock of the account to your computer.

  • More engine optimisation

    In development

    Work continues to make the game even lighter, including particles on the GPU.

  • Full in-game settings

    Planned

    Every setting inside the game, with presets, applied without a restart, a resizable window and loading without pauses.

  • Graphics upgrade

    Planned

    HDR, sun shadows on everything, new sky and fog, reflective water, later a day/night cycle and new materials, always with a classic mode.